RE: RE: An open book AMA: LVL, PSYBER X, and Royal Reptile Studios
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RE: An open book AMA: LVL, PSYBER X, and Royal Reptile Studios

RE: An open book AMA: LVL, PSYBER X, and Royal Reptile Studios

All I'm saying is that I looked into Royal Reptile Studios and found nothing that would indicate they could do what they stated in the post, which I quoted above.

In my research it appears to me that their "portfolio" page on Upwork contains publicly available Unity assets you can buy for $29.99 and are used by thousands of indy developers. These do not appear to be "in-house" assets and are not what you would see in "the biggest blockchain game yet in the industry", which is what they stated they were making.

If it's true (and it likely is) that they're not even creating their own assets, but instead using cheap Unity assets used by everyone else creating similar cheap indy games, common sense would dictate they're either hoping to fool people who don't know any better or they'll never be able to do what they've claimed they want to do, especially on that budget.

Again I refer everyone to Star Atlas being built on the Solana chain. This is what a "biggest blockchain game yet in the industry" actually looks like. They have millions upon millions of dollars already funded and dozens of talented developers (Command & Conquer) and artist and still that game will not be completed until 2024 or so, if ever.

All of Star Atlas' models are created in house. Just take a look at their YouTube channel videos for what level of quality they are creating in Unreal Engine 5. Then consider RRS appears to be using $29.99 Unity Assets and listing Maksim Bugrimov's assets on their portfolio page as if they created it in-house.

Consider what kind of company would take someone else's work, assuming this is true, and then show it on their own profile page as if it's their work.

You simply don't do something like that unless you're trying to fool people who don't know any better. To ask those same people you're trying to fool for $100,000 before you've ever done anything outside play around in the free Unity software and buy a few game assets for a couple hundred dollars total is pretty shitty if you ask me, if that's what they're doing.

Example A

This is from RRS' "Portfolio" page ...

Screenshot_2021-10-03_032512.png

This is Maksim Bugrimov's Unity Asset for $29.99 ...

Screenshot_2021-10-03_032535.png

You can adjust certain features on the asset to make it look different, but it's the same asset created by Maksim and is listed on their "Portfolio" page as if it's something they created in house.

Example B

This is from RRS' "Portfolio" page ...

Screenshot_2021-10-03_032622.png

This is Maksim Bugrimov's Unity Asset for $29.99 ...

Screenshot_2021-10-03_032636.png

The other examples I've found are also cheap Unity assets used in thousands of other games.

For the record, I'm not saying there is anything wrong with buying cheap Unity assets for your indy game.



I used cheap Unity assets (and others) for the games I learned Unity with and gave away for free to the Hive Community. This is how I recognized what was going on with RRS right away.

I've spent thousands on Unity assets and have seen almost all of them and have experience using a lot of them to learn Unity for shits & giggles.

The problem is, RRS is listing these publicly available assets others have created and sell on RRS' "Portfolio" page and presenting a simple trailer using them to the Hive Community while asking for $100,000 up front claiming they're going to create the "biggest blockchain game yet in the industry".


That's simply deceptive at best and outright fraud at it's worst in my opinion. And if I'm correct, I'm sure Maksim would be interested to know that RRS is pretty much taking credit for his work by posting his work on their "Portfolio" page.

The other images shown on their "Portfolio" page are also very sus, but I didn't spend the time to verify them after verifying the ones above. That was enough for me. But I'm 99% sure I have seen the others too and likely own the source code to one in particular.

I can guarantee you this. No one will ever create "the biggest blockchain game yet in the industry" for $100,000 while using publicly available Unity assets used by thousands of other small indy developers ... unless the world is dumber than I thought.

To Everyone

Please do your own due diligence before investing in any project like this. Don't just take my word for it. All of this information (there is more) I found is publicly available (for now). But hey, if you have money to throw away on what might end up being vaporware (at worst) or low quality purchased assets and source code ... then don't listen to my opinion above. 🤷‍♂

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