Computer-Generated Chess Problem 02565

Consider this 'KQRBBN vs kbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


8/3BB3/R7/2K5/2n1pk2/5b2/Q7/1N6 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.06 (Selangor, Malaysia)
Generated on 23 Mar 2019 at 10:26:06 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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