Asimov's Ghost - Chapter 18 - The empLink Story

Monolith queue.jpg


~ First extract ~

The Quantum-Linked, QSID-ready, Heuristically Controlled-empathetic Communications Neural-Link Chip, otherwise known as the empLink was first conceived, designed, and brought to fruition by the legendary genius KoppKe23, circa 2047, for use on the original Qblock.

The technology that allowed a quantum-generated virtuality to link to the Qblock, was relatively new at the time of Koppke23 inventing the empLink. She did so as a reaction to the complaints from many users, that even though being in an enhanced virtual environment was visually stunning, there was something missing.

Further to the point, users were in the habit of losing their human basic shape on the Qblock. Thus when two people met onblock, if one was say a mythical alien, and the other in the body of some imagined mechanoid. Then it was very difficult for those people to assess each other’s mood.

By and large, human beings found it quite disconcerting to jump into bodies that were not their own. In fact, the further away a user got from the human basic shape, the greater the feelings of disassociation.

In one fell swoop, the empLink solved the onblock problem of disassociation-through-lack-of-empathy, and became the standard on the Qblock almost immediately.

The original version of the empLink was a piece of software that patched into a user’s NPlants upon connection to the Quantum blockchain. However users of the empLink claimed that human interaction became so much richer when linked with others, that it wasn’t long before the 2.0 version was upgraded to allow for use over standard N-Link communications to be used in the real.

It fast became the norm in polite society to open an empLink channel when speaking to strangers and acquaintances alike.

It was the Simul Collective Company [SCC-TM-2053] (the same company later responsible for the Quantum Sampled Integrated Displays (QSID)), who first developed public empLink broadcasters, machines that allowed users to log into a hub and gauge the general mood in a public place.

Less than a year after the SCC-protocols were added to the empLink codes, there were a further three hundred upgrades supplied by over a dozen different companies. Within five years of the first SCC-protocol, the empLink was completely unrecognisable from KoppKe23’s original design.

The original empLinks contained single entangled channels, however today multiple channels allow for not only a range of emotions that can be experienced and broadcast, but also allow users to experience, and transmit emotional states. Therefore it is possible to walk into a room and feel exactly what type of people are in attendance.

It is said that two or more people who have shared extensive empLink-ups together, form a special bond, in that they create complex emotional signals that cannot be easily read by individuals who have not been part of that particular emp-bond.

Even though it is possible to open and close channels, and even shut the empLink off completely, very few people do so; preferring instead to have an ambient channel constantly receiving and transmitting. Thus when you pass someone in the street, both of your emotional states are read by each other.

It is impossible for a modern human to imagine life before the empLink, how did relationships work for instance, if the lovers involved didn’t know how they both felt from moment to moment, in crisis and in calm!?!

Of course the hardest situation for a modern human to understand, is that of murder and war, the empLink has made it virtually impossible for one human to harm another, as the antagonist would feel exactly what their victim was feeling, and the remorse would surely be too great to bear.

The net result of so many humans being emotionally bonded together, is that the empLink has become as natural a part of human biology, as the feet, lungs, or any other vital organ. It is extremely distressing and painful for a modern human to go for more than a day or so, without any kind of empLink communication.

It is for this reason that for most people the game of Empires is so difficult to play, as it does not allow any empLink transmission within the game.

With all that being said, it is an easy conclusion to arrive at, that to this day the empLink is the single most important, and widely used piece of discrete technology in human history.

~ From Life On The Qblock by Maze66

Previous Chapters

Asimov's Ghost - Chapter 17 - A Problem With Time

Asimov's Ghost - Chapter 16 - Neither Here Nor There

Asimov's Ghost - Chapter 15 - At The Edge Of Madness

Asimov's Ghost - Chapter 14 - A Sense Of The Real

Asimov's Ghost - Chapter 13 - The Search For Truth

Asimov's Ghost - Chapter 12 - Empires

Asimov's Ghost - Chapter 11 - Jemima's Gambit

Asimov's Ghost Summary & Chapters 1-10

Original artwork by @nekromarinist

Original words by Cryptogee

H2
H3
H4
Upload from PC
Video gallery
3 columns
2 columns
1 column
3 Comments