It was halfway through playing Super Mario 3D Land that I first died enough times to encounter the golden leaf. It was so inviting that I had to grab it. Suddenly I was invincible and the game was easier than it had ever been. Something was lost in the process. I no longer felt any sense of accomplish for finishing the level and refused to ever take one since. It was also the harkening of a new era in Nintendo games where difficulty would make way for universal completion. This video essay explores why Nintendo started this process and uses Yoshi's Wooly World as a case study example.
I'd like to give a personal shout out to @ddrfr33k @techmojo @crypticat @triverse @volderhein for being awesome initial supporters of my work and helped a minnow feel welcome in the Steem community. Also a big thanks to @jimmylin @tidylive and the entire @Dlive team for working so hard on such an awesome platform for an open source community!
My video is at DLive