Drugwars: Revised Strategy


STFU about @drugwars already!

No.
-edicted


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I remember when Steem Monsters came out and everyone couldn't shut up about it. I ignored that release quite completely. Now I'm doing the same thing with @drugwars. I'm sure I'm annoying at least one person. Apologies.


However, I'm taking this primitive game quite seriously. I've become fairly certain a can make a few coins off it and hopefully it will become something great one day. Here's what I learned today:

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The Heist is for suckers!

It was financially obvious that buying the first three levels of drug production would pay for itself. What I didn't realize is that all my accounts were off balance because of this move.

Now I'm scrambling to even out my resource production. When you put drugs into the Heist, those resources get traded for very little reward. It is more ideal to not put anything into the Heist and try to get a bigger piece of the pie. After all, the main payout is seven times greater than the Heist.

By having the right ratio of resource production you can put all the resources you generate into catapulting the account higher. For example, right now many of the drug production building upgrades require very little drugs in comparison to weapons and alcohol. I'm looking to have about 30% more weapon production than drug production and 60% more alcohol production in relation to drugs. This will allow me to not waste resources.

It's become quite obvious to me that level 1 3D metal printing was extremely worth it to buy. Unfortunately, those days have already past. I'll have that upgrade for free tomorrow on all my accounts using the leverage gained from the Industrial Distillery.

There are five different buildings that will upgrade a given resource. The first three are usually not worth looking at. It's the last two that give the best gains. This game is set up to make people impatient and make the bad play of upgrading the cheaper and less efficient buildings. Don't fall for it. Only upgrade the cheaper buildings when you need to burn a certain resource in the event of a surplus. For example, if you have surplus alcohol and nothing to do with it, buy some low grade weapon production buildings.

I'm starting to think I'll be able to get all my accounts up to an average of 5 Steem per day payouts. This shouldn't really be possible but people keep dumping so much money into this game. Seriously though, the prize pool keeps going up 10k Steem per day even though there is an 8% payout. It's going to be nice if I can get paid 30 Steem a day just to play this game. We'll see.

Steem On!

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