Gaming Posts of the Week - Enjoy the Ride


Tutturu~
Rain here! With the Sunday's Lutece Twins' series. So how was your weekend? Been stuck in a game for a whole week? Well I do. I've been working on my underwater city in Starbound. But I also been trying to make some post ideas and they didn't turn up so well. One of them is pixel art of video game character (I made Elizabeth form BioShock) that I've been learning, but my so called "art" looked like sh*t. 

Anyway, here's today's Gaming Posts of the Week to end your weekend. So relax and enjoy the ride.

Difficulty in Video Games

by @vladalexan


How do you want your game treat you? By holding your hand, or by stomping on you? Like the author here, I prefer the latter, because it's way more satisfying when you're able to stomp the (difficult) game back. But, if you find yourself getting annoyed because of video games difficulty issue, this video game difficulty talk might make you less annoyed by difficult games because you like it more. Check it out. 


Road Rash (My Frist Played Computer Game)

by @akislam


Have a nice gaming history lesson from this one, it's the motorcycle racing and fighting game Road Rash starting from its debut for the Sega Genesis in 1991, to its big change in 1998, to the today's similar motorcycle racing-combat games that is inspired by Road Rash. This post is perfect for your trip down memory lane. Check it out. 

Google and Gaming Consoles? Steemit Exclusive Article

by @triverse


"Google jump into the gaming industry." Do you like what you just read? Unfortunately (for now) no, Google is not in the gaming industry. But, you know Google.. one time they come up with a self-driving car, other time they made an AI that beat a Korean pro in a game. So, yes, they might as well want to make something in the gaming industry. There's a hint, possibly a hint that they are working on such idea. Your first bread crumbs is something called "Google Yeti". What's that? Check this post out for further analysis.

Is it time to retire the double jump gameplay mechanic?

by @retro-room


It's the kind of question that made me stopped chewing for a second because... it's a surprisingly serious thing to ask, you know. Surely you've experienced the ability to double jump in video games, but in some games this mechanic is.. shoehorned to be there. What do you think of this? My solution to this is to implement a grab/climb mechanic to games that don't need double jump. And the author's solution(s)? See for yourself.

That's it for today, I hope you enjoyed the ride, Steemian. These posts are here because I find them interesting and provide useful informations that makes them 4 of the best posts on Steemit. If you liked these posts too, be sure to leave your upvotes, comments, and resteem. 

You, there. All of you who's been following my blog, I'd like to say... thank you so much for your time to read my posts and your support. Stay awesome, people!

For more gaming stuff..
Follow me, would you kindly?


Previous Post:

Big Daddy Get Creepier in This BioShock Demake
10 Upcoming Indie Games of 2018 I Look Forward to
Gaming Posts of the Week - "Finding a job is hard, so 'Get a Job' must be the Dark Souls of life"
The Older, The More Alive: Dying Light Celebrating Its 3rd Anniversary With a Bunch of "Awesomeness"


Images credits: Ghost Story, and the mentioned authors.

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