Ruleset strategy / analysis: True Aim

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Introduction

New week new ruleset deep dive.
This week the ruleset aim true ruleset.
When I started with splinterlands I toughed it only impacted range attack monsters. Later I learned it also impacted melee monster, hint is in the ruleset icon. Just by writing this post I noticed it also count for magic, not sure if this was always the case or it has changed 🙈.

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Ruleset

So with the new knowledge it give true strike to all monsters.
This means monsters do not miss.
Despite the speed or abilities of the monster it cannot miss.
Phase / blind / Dodge and Flying have no effect

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies

It synergies nicely with slow monsters that normally would miss often in high speed matches.
Speed is still important only when this ruleset is in play it still determines the attack order. Higher speed monsters attacks first.

The order in which monsters attack is determined by the following variables, in order:

  1. Speed
  2. Attack Type
    a. Magic
    b. Range
    c. Melee or No Attack
  3. Rarity
  4. Monster Level
  5. Random
    source

Strategies

Select

Monster with a low speed will benefit, monster I directly think about e.g.:

Preferred teams

Really depended on other factors like:

  • Other rulesets
  • Mana cap
  • What you opponent is often playing
  • What cards and level do you own/rent

Here are some setups that I like to play with the levels and stats that I own.

Summoner#1#2#3#4#5#6

Also with this ruleset i can play my favorite team. The Uraeus can be in diffrent places depending on the play style of my opponent and other factors. I often switch the Flying squid for a better tank in the back.


Summoner#1#2#3#4#5#6

Here some slow monster still be aware that you propably will hit after you opponent has striked first. I might also be handy to bring cards like:
for the protect
for the reduce melee damage


Avoid

As mentioned before all speed and miss modifications are less important
Phase : Normally this includes magic attack in the miss calculation, now ignored
Blind : Normally increases 15% miss chance, now ignored
Dodge : Normally increases 25% miss chance, now ignored
Flying : Normally increases 25% miss change, now ignored

Example battles

Click on the image to re-watch the battle

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Here no misses with magic.


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Nice battle to watch in combination with blast no misses and trample 🤣


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Only ranged attackers are possible, so expected Sloan or Quix. Here you can also see why speed is still important sometimes because you will hit first.


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Gold cards are not always better. Scavenger saves the day here.


Previous ruleset strategy posts

This is the first of a series. Below you will reference to other ruleset strategy / analysis posts.

RulesetPost
ThornsRuleset post: Thorns
StandardRuleset post: Standard
Aim TrueThis post

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

Do you also want to be part of this amazing play to earn game consider using my refferal link.

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