Briar Patch: Rule Set Born from Thorns

Briar Patch.png

Introduction

Hello there! @Saydie here, playing Splinterlands everyday!

As a Trading Card Game, one of the thing that makes Splinterlands a unique and entertaining game is the wide variety of Rule Sets that it have. Rule Sets are a set of conditions that either boost or limits the capabilities of the cards that are being played during a match. Together with Mana Cap that limits the number of cards that can be used based on their mana cost, each game includes up to two Rule sets at a time making every battle indistinguishable from the others.

With the Town Hall held during the 31st of October this year, the Splinterland's Team announced the addition of three additional Rule Sets and were implemented during Season 98 of Splinterlands. These Rule Set are Briar Patch, Fire & Regret and Counterspell. Today, I will talk about the Briar Patch Rule Set and how to get used to it.

Thorns.png

Briar Patch

Rule Set Name
Icon
Description
Briar Patch
img_combat-rule_briar-patch_150.png
All Monsters have the Thorns ability.


Briar Patch is a Rule Set that is based on the Thorns ability which deals up to -2 damage when a monster with this ability is attacked with melee damage. Because of this, both players will avoid using melee monsters as much as possible and instead use range and magic monsters for it's team. With this consideration, we can then build a team that will counter either range or magic attacks.

  • If the opponent will use range monsters, we can use the summoners Lir Deepswimmer or Iltain that gives Return Fire that returns range damage towards the attacker or go for summoners Quix the Devious, Contessa L'ament and Mimosa Nightshade that reduce range damage by -1. We can also use monsters with Headwinds ability which reduces range damage by -1. Using monsters with Shield ability also helps to reduce range damage by half.
Ability
Description
ability_return-fire.png
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.
Damage returned is equal to damage of attacker divided by 2, rounded up.
ability_headwinds.pngHeadwinds
Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1
ability_shield.pngShield
Reduced damage from Melee and Ranged attack.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage


  • If the opponent will use magic monsters, we can use the summoners Mimosa Nightshade that gives Void which halves magic damage or with Grandmaster Rathe that gives Void Armor where magic attacks needs to hit armor before the health. We can also Bortus and Thaddius Brood that gives -1 magic to the opponent or go with Owster Rotwell with the Magic Reflect ability which returns magic damage back to the attacker. The use of monsters with Silence also reduce the magic damage of the opponent by -1.
Ability
Description
ability_void.png
Void
Reduced damage from Magic attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
ability_void-armor.png
Void Armor
Magic attacks hit this Monster's armor before its Health.
ability_silence.png
Silence
Reduces the Magic Attack of all enemy Monsters
ability_magic-reflect.png
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.


  • We can also rely on RNG against this monsters by using summoners Brighton Bloom with the Flying ability that gives 25% dodge chance against non- magic attacks and is similar to Dodge and Stispa with the Phase ability can cause Magic attacks to miss it's target. The Backfire with Aquatus also does work similar to Return and Magic Reflect that it does damage back to the attacker but this was on the condition that the opponent miss the target.
Ability
Description
ability_flying.png
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.
+25% chance of evading.
ability_dodge.png
Dodge
Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
ability_phase.png
Phase
Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks.
ability_backfire.png
Backfire
If an enemy misses this Monster with an attack, the attacker takes 2 damage.

Thorns.png

Damage Booster: Amplify

On Briar Patch Rule Set and even on Thorns the default damage that can be reflected back to the attacker is only -2 damage and can go down to -1 damage when the opponent has the Shield ability. Despite that, this does not stack even when both the summoner and monster has the same ability. The only way to increase the damage for this Rule Set is to use monsters with Amplify ability. It only does increase the damage by 1 but having and not having monsters with this ability greatly affects the outcome of the battle.

Ability
Description
ability_amplify.png
Amplify
Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

Thorns.png

Exception to The Rules: Reflection Shield

With Briar Patch Rule Set on play, a melee monster just doing the attack may cost dearly because every successful attack that it did means that a portion of its armor or health will be consumed by Thorns which was for a long time became a headache of people during Up Close & Personal Rule Set as you can only use melee monsters and nothing else so when the opponent uses Mylor Crowling, while your not, There is rarely a time when it can be defeated. But now, we have the Reflection Shield ability which make it immune to all indirect and reflected damage. This means that melee monsters with this ability will not take Thorns damage from Briar Patch even when the opponent has Amplify within their team. But this does not mean that these monsters are immune from attacks. They will still received damage from direct attacks.

Ability
Description
ability_reflection-shield.png
Reflection Shield
This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect



Melee Monsters with Reflection Shield


Tide Biter

Tide Biter.png


Mana Cost3
EditionRewards
ElementWater.png Water
RarityEpic
Attack Typemelee2.png Melee
Abilitiesability_reach_small.png Reach
ability_reflection-shield_small.png Reflection Shield
ability_true-strike_small.png True Strike


Corsair Bosun

Corsair Bosun.png


Mana Cost10
EditionRiftwatchers
ElementLife.png Life
RarityRare
Attack Typemelee2.png Melee
Abilitiesability_reach_small.png Reach
ability_reflection-shield_small.png Reflection Shield
ability_cleanse_small.png Cleanse


Venator Kinjo

Venator Kinjo.png


Mana Cost2
EditionRewards
Elementneutral.png Neutral
RarityLegendary
Attack Typemelee2.png Melee
Abilitiesability_reflection-shield_small.png Reflection Shield
ability_camouflage_small.png Comouflage
ability_immunity_small.png Immunity
ability_slow_small.png Slow
ability_amplify_small.png Amplify

And that was all for the Briar Patch Rule Set. I hope that this knowledge will help you on winning the matches that are ahead of you. Thank you and keep Grinding!!

Thorns.png

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All the image that I edited here belongs to Splinterlands.

Footer and text divider image made by splintercell-01

Card abilities and rulesets from Splintercards

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