Exploring the Chaos: Deathblow

DeathBlow.png

Introduction


Hi! @Saydie here, playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion cards, their stats, their utility and their market price.

Last time, I tackle the Bloodlust ability which we can always saw being played at Guild Brawls but was only recently introduced to ranked battles with the Chaos Legion. Now I will discuss about Deathblow which just like Recharge is quite a difficult ability to use.

IconAbility NameDescription
ability_deathblow_medium.pngDeathblowThis Monster does 2x damage if their target is the only Monster left on the enemy team.

Prons

  • Deals 2x damage when there is only one monster left on the opponent side.

Cons

  • Ability won't trigger unless there is only one monster left.
  • Chances are you already won the battle if there is only one enemy left to the opponent line- up.


Like I said, this ability is quite difficult to use, that is because you can only use this when the opponent has only one monster left on his line- up. Although it deals 2x damage to the monster when there is the only one left, there is a strong chance that you can win the fight as long as you have more monster left than your opponent. Another reason that it's difficult to use is that when there is only one monster that is left on the opponent side, it is more likely that your other remaining monster will deal the final blow to the monster not to be able to use the ability. But there are certain situations that this ability is made that I will later discuss on my final thoughts.

Deathblow.png

Deathblow Card Stats & Other Abilities



Djinn Apprentice

Djinn Apprentice.png

EditionChaos Legion
Mana Cost5
Elementfire.png Fire
RarityRare
Attack Typemagic.png Magic
Abilitiesability_deathblow_small.png Deathblow
RF Burn Value20 DEC
GF Burn Value500 DEC

Djinn Apprentices prefer to study under more powerful djinn to hone their magic. While not as strong or cunning as others of their kin, they are just as dangerous to untrained warriors.

When the Chaos Legion arrived, it had a diverse effect on the djinn. Not a unified race by any means, some chose to align with the Chaos Legion, some chose to defend against it, and others chose to go their own path and leave it all behind. Djinn Apprentices chose to align themselves with Djinn Inferni, believing in his mission and his vision. Continue Reading...

Djinn Apprentice_stats.png

Djinn Apprentice is a rare magic monster from the fire element. The only ability that it has is Deathblow and you can only have access to it at max gold cap.

Card Prices

Card FoilDjinn Apprentice_lv1.pngDjinn Apprentice_lv2_gold.png
Market Price$ 0.089$ 1.208
Rental Cost:0.100 DEC0.768 DEC

Dhampir Stalker

Dhampir Stalker.png

EditionChaos Legion
Mana Cost7
ElementDeath.png Death
RarityRare
Attack Typeranged.png Range
Abilitiesability_true-strike_small.png True Strike, ability_deathblow_small.png Deathblow
RF Burn Value20 Dec
GF Burn Value500 DEC

Half-vampire, the Dhampir are faster and stronger than normal humans. Most have taken to a mercenary lifestyle, never quite welcome with vampires or humans. The Stalker is adept at tracking their prey, then dispatching the target with a silent and perfectly-placed arrow from the shadows. Continue Reading...

Dhampir Stalker_stats.png

Dhampir Stalker is a rare range monster from the Death Element. It has the True Strike ability at level 1 and gains the Deathblow ability at level 5.

Card Prices

Card FoilDhampir Stalker_lv1.pngDhampir Stalker_lv2_gold.png
Market Price$ 0.108$ 1.214
Rental Cost:0.100 DEC2.490 DEC

Zyvax Vuul

Zyvax Vuul.png

EditionChaos Legion
Mana Cost8
ElementDragon.png Dragon
RarityLegendary
Attack Typeranged.png Range
Abilitiesability_flying_small.png Flying, ability_recharge_small.png Recharge
ability_close-range_small.png Close Range, ability_deathblow_small.png Deathblow
RF Burn Value500 DEC
GF Burn Value12500 DEC

Zyvax Vuul has dedicated his life to understanding the arcane, covering his body in potent sigils, golden runes that glow with power and feed him his unnatural strength and speed. It has been said that he his knowledge of dragon magic is rivalled by no other and he has been given the tile of ‘The Keeper of Dragons’, but rumour also circulates surrounding a voracious, cannibalistic appetite. Whatever the case, he is not only feared throughout Praetoria, but also within the Chaos Legion itself.

Those few that have witnessed him in combat describe a truly ferocious warrior that can fire his claws at the enemy, only for them to immediately regenerate, ready to tear into his opponents. Many a foe has made the mistake of closing down Zyvax to avoid his deadly volleys but have quickly found him even more lethal up close. Continue Reading...

Zyvax Vuul_stats.png

Zyvax Vuul is a legendary range monster form the Dragon Element. It has Flying and Recharge ability at level 1. At level 2, it gains the Close Range and at level 4 will be where it gains the Deathblow ability.

Card Prices

Card FoilZyvax Vuul_lv1.pngZyvax Vuul_lv2_gold.png
Market Price$ 1.416$ 22.800
Rental Cost:0.706 DEC17.12 DEC
Note
This are the market price for the (Card Name) by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters

Legionnaire Alvar

Legionnaire Alvar.png

EditionChaos Legion
Mana Cost9
Elementneutral.png Neutral
RarityLegendary
Attack Typemelee.png Melee
Abilitiesability_void-armor_small.png Void Armor, ability_giant-killer_small.png Giant Killer,
ability_demoralize_small.png Demoralize ability_deathblow_small.png Deathblow
RF Burn Value500 DEC
GF Burn Value12500 DEC

The Chaos Legionnaires are ruthless warriors and the Chaos Legion's elite fighting force. Alvar Veralyn was conscripted into their ranks at a young age after his family was slain and his world conquered by the Chaos Legion. The harsh conditioning that all conscripts receive nearly broke the child, but in the end, his old, easy way of life was subsumed by the desire for battle and conquest. Alvar dedicated himself to his training, intent on reshaping his mind and his body until he had no equal on the battlefield. Eventually, he rose to the rank of General and now stands as leader of the Chaos Legionnaires.

Alvar is a most imposing sight on the battlefield. His armor is imbued to withstand the strongest of magical attacks, and even the mightiest of foes is no match for his massive, two-handed sword, which some say was forged in the Realm of Nightmare. He lives for battle, wading through his enemies and striking them down as he seeks out the strongest among them to engage in single combat. He enjoys nothing more than watching the life fade from his opponent's eyes. His conquests are legendary even among the Legionnaires, and he earned the title of Godkiller after the Battle of Dargnilat, during which he single-handedly defeated one of the Old Gods. Continue Reading...

Legionnaire Alvar_stats.png

Legionnaire Alvar is a legendary melee monster from the Neutral Element. At level 1, it has the Void Armor and Giant Killer at level 2. At level 3 it will gain Demoralize and in level 4, it will have the Deathblow ability.
Card Prices

Card FoilLegionnaire Alvar_lv1.pngLegionnaire Alvar_lv2_gold.png
Market Price$ 5.444$41.160
Rental Cost:6.258 DEC17.219 DEC

Tiderlock

Tinderlock.png

EditionRiftwatchers (Chaos Legion mini set)
Mana Cost10
Elementfire.png Fire
RarityRare
Attack Typeranged.png Range
Abilitiesability_last-stand_small.png Last Stand, ability_close-range_small.png Close Range,
ability_silence_small.png Silence ability_deathblow_small.png Deathblow
RF Burn Value20 DEC
GF Burn Value500 DEC

Lyshi was the greatest city in all of Argia. It boasted spectacular buildings, a wealth of cultures, and one of the most formidable militaries to have ever existed. Yet still, it was plagued by rebel insurgents.

These guerrilla forces took to placing explosive charges in the sewers and tunnels beneath the city, wreaking havoc on its defenses, commerce, and general welfare. They were the bane of Argian civilized life. Pledging to end this nuisance once and for all, the Earl Marshall equipped his fire wardens with state-of-the-art bloodfire amplifiers to clear the tunnels. Armed with their new blasting weapons, they became known as tinderlocks and quickly became an effective deterrent against any future sappers. Continue Reading...

Tinderlock_stats.png

Tinderlock has both Last Stand and Close Range at level 1. At level 4, it gains the Silence ability and Deathblow at level 7.

Card Prices

Card FoilTinderlock.jpgTinderlock_gold.jpg
Market Price$ 0.705$ 7.300
Rental Cost:0.100 DEC0.667 DEC

Vampiric Blossom

Vampiric Blossom.png

EditionReward (Chaos Legion)
Mana Cost5
ElementEarth.png Earth
RarityRare
Attack Typeranged.png Range
Abilitiesability_oppress_small.png Opress, ability_deathblow_small.png Deathblow,
ability_immunity_small.png Immunity
RF Burn Value20 DEC
GF Burn Value500 DEC

Vampiric blossoms thrive in dense jungle and tropical environments. Vampires enjoy using them as a way to easily catch prey around their manors. These plants have a thirst for blood that has led many unwary travelers to their death.

Vampiric blossoms shoot small darts from inside their petals. These darts embed into the skin of their prey and stun them. Once their prey is down, the vines of these plants slither out to draw the body close. The plant will drink up the blood for nutrients. If there is a cluster of vampiric blossoms in one location, they may drink a body dry within an hour.

Vampiric Blossom_stats.png

Vampiric Blossom has the Opress ability at level 1. In level 4, this card will have the Deathblow ability and at level 8, it gained Immunity.

Card Prices

Card FoilVampiric Blossom_lv1.pngVampiric Blossom_lv2_gold.png
Market Price$ 0.190$ 1.000
Rental Cost:.100 DEC1.664 DEC

Gargoya Devil

Gargoya Devil.png

EditionChaos Legion
Mana Cost7
Elementneutral.png Neutral
RarityRare
Attack Typeranged.png Range
Abilitiesability_flying_small.png Flying, ability_close-range_small.png Close Range,
ability_deathblow_small.png Deathblow
RF Burn Value20 DEC
GF Burn Value500 DEC

The living stone creatures known as gargoya are an especially unique result of battle on the other side of the world with the Chaos Legion. Years ago there was a great stone tower, far away from the Splinterlands and taller than any of its buildings. It was the former tower of a conquered lord, empty and protected only by the dozens of magnificent gargoyles that adorned its architecture. When the Chaos Legion first approached from the rift in the stars, great glowing meteors fell from the sky. They crushed the tower to rubble, but the gargoyles were somehow left unscathed. Not only that, but they were now alive; still stone, but alive. They took off as a tribe across the sea to find a new home as their world was essentially destroyed behind them.

Gargoya Devil_stats.png

Gargoya Devil is a range monster of the Neutral Element. It has the Flying and Close Range ability at level 1 and gains the Deathblow ability at level 4.

Card Prices

Card FoilGargoya Devil_lv1.pngGargoya Devil_lv2_gold.png
Market Price$ 0.019$ 0.892
Rental Cost:0.095 DEC0.667 DEC

Note
This are the market price for all the cards that I showed by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters

Deathblow.png

Deathblow in Action


Battle 1: Dhampir Stalker

image.png

ConditionsDescription
Wild_gold.png
Gold League
Wild Format
58 Mana Cap
Available Elements: Fire, Water, Earth, Life, Death
target-practice_medium.png
Target Practice
All Ranged and Magic attack Monsters have the Snipe ability.
melee-mayhem_medium.png
Melee Mayhem
Melee attack Monsters can attack from any position.
Total Rounds6
Deathblow Damage8
Linkhttps://splinterlands.com/?p=battle&id=sl_db0ac4cbaf5714fc569204139ffcb6ac&ref=saydie

With the Target Practice, all range and magic monsters will gain the Snipe ability and at the same time, Melee Mayhem enables melee monsters to attack regardless of their position. With that in mind, I choose the Death Team with Thaddious Brood for my summoner as it gives -1 health and magic de- buff that will nerf any magic monsters that my opponent has and it seems like my opponent has the same idea. My team is composed of Harklaw, Leggionnaire Alvar andOctopider that will decrease the melee attack of the opponent by -3, Phantom Soldier that together with the summoner decrease magic attack by -2, Djinn Muirat that has Void Armor and Magic Reflect to received Snipe attacks and finally Dhampir Stalker that will never miss it's attack.

image.png

On round 6, Dhampir Infiltrator 1 hit the Junker which only has 6 health for a total of 8 damage because of Deathblow.

Deathblow.png

Battle 2:Gargoya Devil

image.png

ConditionsDescription
Wild_gold.png
Gold League
Wild Format
26 Mana Cap
Available Elements: Fire, Life
close-range_medium.png
Close Range
Ranged attacks may be used in the first position in battles.
earthquake_medium.png
Earthquake
Non-flying Monsters take 2 Melee damage at the end of each round.
Total Rounds9
Deathblow Damage6
Linkhttps://splinterlands.com?p=battle&id=sl_5416186eda3be2a4e075f1f4c953c0c6&ref=saydie

Close Range allows range monsters to be able to attack even at the first position within this rule set but with Earthquake, monsters without Flying ability will receive -2 melee damage. For this I choose the summoner Tyrus Paladium because my Life deck has more Flying monster than fire and it gives + 1 armor that will not only protect my monster from enemy attack but also from the damage form the rule set. My team consist of Pelacor Conjurer as my tank as it has decent amount of health and has Magic Reflect to return any magic damage towards the opponent,Creeping Ooze to Slow the opponent and to serve as a bait for Opportunity monsters, Celestial Harpy will deal with the opponent that has the smallest health using Opportunity, Light Elemental and Adelade Brightwing to deal some magic damage as well as to Repair armor and Resurect a fallen ally and finally Gargoya Devil as my range monster. Everyone aside from Creeping Ooze has the Flying ability.

image.png

On round 9, Gargoya Devil 1 hit the Pelacor Conjurer which only has 6 health for a total of 6 damage because of Deathblow as the Divine Shield from the summoner Lorna Shine was removed when attacked by Adelade Brightwing during round 8.

Deathblow.png

Note
Majority of the monsters that have the Deathblow ability requires climbing to Diamond league and above in order for them to be useable ad due to the limitations of the league that I am playing at, I was not able to gather battle data from this cards.

Deathblow.png

Final Thoughts


I really find it very difficult to use Deathblow because it can only be useful when there is only 1 monster left to the opponent team but like any other abilities, there is a moment for it to shine. This are on the cases where like the opponent uses Scarred Llama Mage and Kron the Undying or anyone that has Heal and Last Stand, situations that even when there is only one monster left with the opponent, has still the chance to reverse the result of the game. This is because Deathblow is designed to be able with this kind of situation.

Deathblow.png

spl.gif

All the image that I edited here belongs to Splinterlands.

Footer image made by splintercell-01

Card prices and stats taken from Peakmonsters

Card abilities and rulesets from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this link.

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