Can't Rely on My Summoner to Give My Team Extra Abilities
This is a good ruleset for levelling the players, as you can see some monsters only come into their most deadly when they are buffed up by the summoner. Looking at my opponent's team, they are relying on the plus-one magic damage boost, which is not happening. They have also wasted one mana point with the summoner.
Perhaps they don't have any three-mana summoner, no matter what. I picked a three-mana summoner and went for a team of fast hitters. All of them are Melee attackers as the second ruleset is Melee Mayhem and is favourable to Melee's attack.
Fast Teams tend to do well in Melee
Monster Choices
The Death Splinter gets a bad rap as not being very strong in the middle to the top end of the game, I disagree. Sure the theme of death is to disadvantage your opponent by removing his abilities but you can build a good death team with skills of their own.
My favourite card has to be Nightmare, a common card that at level eight brings some awesome skills to the battlefield, so what's so great is that the speed is at 6, which means he usually will not miss and has a high chance of being missed. Think that magic attacks are safe, think again, this guy gets phase a recent ability that means he can also dodge magic attacks. To top it off he has lots of health a decent 3 melee attack and a blast to round off a very capable Tank.
I just love to buff this guy with more speed and no one can hit him
Battle Plan
The main plan was to hit hard and don't get hit in return, thus outlasting your opponent and getting a win. So I went with an all-melee team, picking Phantasm for his Speed, Flying and return fire, Pelacor Deceiver again for high health, flying and backfire. Skeleton Assassin, speed and poison and finally Haunted Spirit, for attack damage and heal.
Remember that if you find a particular battle plan that you like to play and get good results from make sure that you level up your monsters to the max level of the division that you playing in, so if you are in gold get your common cards to level eight. Should be the best bang for the buck upgrades that you can do as common cards are always cheaper than the big-hitting legendaries.
Watch the full battle Desktop Version
Watch the full battle Mobile Version
RULESET: Silenced Summoners
Description:
Summoners do not give any buffs/debuffs or grant/use abilities.
Use your lowest cost and highest level summoner within this ruleset.
Learning
If anything I could have looked at de-buffing some of his armour, I do this a lot in most of my battles as it really helps to remove enemy monsters fast, the other option is piercing I use these a lot.
What happened in this battle, so I have the heavy-hitting melee attacks but they are pounding into armour most of the time thanks to his use of Queen Mycelia, protect triage and amplify. I got snared by all of those abilities, sadly I don't own that card but I sure would like one at level three.
Taking down his tank was tough because of the aforementioned armour plus the annoying healing it was getting, however, once he fell it was mostly a one-two punch combo and the rest of his team fell very fast. One shot removes the armour, and the next shot goodbye monster.
Even with the sad news of the job losses at Splinterlands I still have high hopes for the future of this project.
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