In this post I'll talk about my GameDev life, why I don't talk about it & some of my games that are available online. Plus other things~

My first ULOG
ahmadmanga as a #GameDev
In some of my posts before I probably said I'm a hobbyist #gamedev, yup, I am:
My Other games are on Gamejolt.com
But if you saw that, you might be wondering: Why I don't talk about it on steemit? Why I don't have +20 posts about my achievements in game development, if I already post every short story I write here?
I also wonder why?!
Like everything I do in life, I go to Gamedev on and off, usually with an idea I think I can make, I spend days or weeks developing the idea (sometimes planning and sometimes working.)
In the process I learn many tricks, make a big amount of assets & usually I end up with a playable game of one level but not polished enough before I lose interest.
I have a good respect for people who polish their games. the final %10 is the actual %90 of the project!!
I have the source code for most of my games and I return to them from time to time, but it's been almost two years since I last tried making a game seriously. So by the time I started here writing on steemit, I had forgotten about serious game developing.
for the last few months, I spent all my creative energy on STEEM after all.
The Discipline Problem
I'm not really good under pressure, the expectations leave my mind numb... and one of the problems is that when there's no expectations from me, my mind creates them for itself. To become a good (hobbyist?) game developer I have to learn discipline...
Re:Sharpening My Gamedev Skills
While I haven't made any serious development the last two years, I have tried to develop some projects, I worked Twine with Monogatari to create interactive versions of my stories. I played with RPG maker few times too.
The last 2 days I got motivation again, and started playing with GameDev again. In the last few days I tried to make Game Maker Studio's Android Export work (that alone deserves its own post.) Learned a bit about terminal in my Raspberry Pi, then I returned to my beloved Construct 2!!
Me working on Construct2
Construct 2 is the engine I made most of my games below with, I know Construct 3 is out now but I haven't bought it and I want to get a better PC before buying a new gamedev engine. So with C2 I have looked up few of the games I've made before... I made a playable game inspired by a picture I found online, but for now, it's too incomplete to put it on the internet.
I'm glad I returned to gamedev space even if it's for a short time... I hope I stay doing creative things longer though.
List Of My Games That You Can Play
"Games, Games Everywhere."
Pictured above, a game where you play as a rain-cloud and water trees.
Shoot 'em up, made with the original game boy limitations.
An interactive novel written with twine. A rare completed work by me!!
A "catch falling objects" game with my original character from one story I wrote in arabic مغامرات ورد (lit: ward adventure.) One of my oldest projects and is almost complete, needs few tweaks and sound.
It's not a bug, I usually leave it to do it last and never go around putting it.
So, That's All For Today
I'll probably make more Ulogs in the future, and probably talk more about Game Maker's Android problems I faced recently. I might write Ulogs about my gaming life but I feel they'll be like lower quality versions of m reviews. I need opinions about this so tell me what you think in comments.

