Ruleset strategy / analysis: Back to basic

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Introduction

This week Back to basic. This is one of the rule set I actually hate / find it difficult to play. I don't know why because my opponent has the same rule set and my card deck is not that bad, I should come up with a good team.

I hope writing about might proof me wrong and it is only a feeling 🤣.
When it is combined with silenced summoners rule set it becomes even more depressed.

Ruleset

All monsters lose their abilities.
The summoners buffs/debuffs are still in place, like reach and trample from

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies / Strategy

There are no monster abilities that is synergies well with because other monster also do not have any abilities 🤣.
So it is up to the summoner abilities and the monsters core stat.


Two abilities that might be positive effected by this rule set. Normally they tend to have a lower mana cost because of their lack of abilities.
recharge, now that monster will hit every round with the normal attack
scattershot, now it becomes predictable where it will strike


In general i like monster with high health and armor in this rule set.


Then there are the monsters that already did not have any abilities like:

Because they do not have any abilities that is reflected in the mana cost. Most of the time you pay more for the ability. Runemancer Florre not of course there you pay for the double attack and high health.


There is a particular attack order in my opinion/general lineups


With


With



Preferred teams

Really depended on other factors like:

  • Other rule sets
  • Mana cap
  • What you opponent is often playing
  • What cards and level do you own/rent

Here are some setups that I like to play. Viewed with the levels and stats that I own.

Summoner#1#2#3#4#5#6

Strong magic and ranged team with very good tank that can now attack every round.
The void armor of Grandmaster Rathe. The Portal spinner is not predictable hitting the front target.


Summoner#1#2#3#4#5#6



All magic. Not possible to get magic reflect monsters.
The chance is low in modern gold to see
I like this play because of the summoner buff +1 magic all monster do 3 damage ore more


Summoner#1#2#3#4#5#6

Mixed setup the extra health of Possibilus the Wise together with the already high health monster this is pretty strong team i.m.o.

Avoid

I try to avoid low health monsters because they are now very squishy and have no protection from some abilities. Also monster with the redemption abilities becomes useless:

Monsters with very good abilities, those abilities are also in the mana cost, monster like:
, without the poison and sneak not that interresting
, mostly chosen for the extra shields that it does not get now.

Example battles

Click on the image to re-watch the battle

image.png
Placing of my ranged attack was not correct (ran out of time 🤣), win because of the Venari Heatsmith.


image.png
Pretty similar setup almost full magic do as much damage as possible. In this case I just win because of the extra magic monster and the level 3 Magi of Chaos.


Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
StandardRuleset post: Standard
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsThis Post

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

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