
Introduction
Hello there! @Saydie here, playing Splinterlands everyday!
I'm here again for this week's Share Your Battle Challenge with the featured card: Mycelic Infantry. It is a 8 mana- cost melee splinter for the Earth element and is a great tank with 3 melee damage, 7 health, 3 armor bit is incredibly slow with 1 speed at level 1 and has the Shield ability which reduce damage from melee and range attacks by half.
The Battle that I will show to you belongs to ___ which is the scholar account awarded to me by Balthazar guild that has max level Chaos Legion deck and is currently playing on the Diamond II of the Modern Format but before I show you the battle, let us learn more about this card.

Mycelic infantry

| Mana Cost | 8 |
|---|---|
| Edition | Chaos Legion |
| Element | ![]() |
| Rarity | Rare |
| Attack Type | Melee |
| Abilities | Shield Giant Killer Enrage |
| RF Burn Value | 20 DEC |
| GF Burn Value | 500 DEC |
Lore
Mycelic Infantry are lumbering behemoth fungus. They are the least intelligent of the Mycelia and are put on the front lines as a strong defense. They are incredibly tough but slow. Continue Reading...
Card Stats

Card Prices
| Card Foil | ![]() | ![]() |
|---|---|---|
| Market Price | ||
| Rental Price |
6 Months Market Price Listing


Note:This are the market price for the Mycelic Infantry by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters, Splintercards

Card Review
Prons
Range and Melee damage were reduced when attacking this card.
Giant Killer provides double the damage against monsters with more than 10 mana.
Good for Reverse Speed rule set.
Cons
Incredibly slow so chances of missing targets are high.
Invulnerable from magic damage.

Battle Conditions and Team Line- up

Rule Set
| Conditions | Description |
|---|---|
![]() Diamond League Modern Format | 46 Mana Cap Available Elements: Water, Earth, Death |
![]() Earthquake | Non-flying Monsters take 2 Melee damage at the end of each round. |
![]() Reverse Speed | Monsters with the lowest Speed attack first and have the highest chance of evading attacks. |
Opponent's Line-up
| Card | Position | Mana Cost | Description |
|---|---|---|---|
![]() | Summoner | 3 | Wizard of Eastwood is a rare Earth summoner that reduce -2 armor to all opponent monsters. Monster Cap: Common- 10, Rare- 8, Epic- 6, Legendary- 4 |
![]() | 1st | 8 | Shield- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. Giant Killer- Does double damage against targets that cost 10 or more mana. Enrage- Has increased Melee attack and Speed when damaged. |
![]() | 2nd | 6 | Tank Heal- Restores a portion of the Monster in the first position's health each round. Affliction- When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. Silence- Reduces the Magic Attack of all enemy Monsters. Dispel- When this monster hit an enemy, it clears all positive status effects on that enemy. |
![]() | 3rd | 4 | Protect- All friendly Monsters gain +2 Armor. Amplify- Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. Triage- Heals the friendly back-line Monster that has taken the most damage. |
![]() | 4th | 6 | Snipe- Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. True Strike- This monster's attacks cannot miss. |
![]() | 5th | 7 | Blast- Does additional damage to Monsters adjacent to the target Monster. |
![]() | 6th | 9 | Taunt- All enemy Monsters target this Monster (if they are able to). Forcefield- This Monster takes only 1 damage from attacks with power 5+. |
| Total Cost | 43 |
My Team
| Card | Position | Mana Cost | Description |
|---|---|---|---|
![]() | Summoner | 4 | Obsidian is a rare Earth summoner that gives -1 magic damage to all ally monsters. Monster Cap: Common- 10, Rare- 8, Epic- 6, Legendary- 4 |
![]() | 1st | 9 | Shield- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. Giant Killer- Does double damage against targets that cost 10 or more mana. Enrage- Has increased Melee attack and Speed when damaged. |
![]() | 2nd | 9 | Taunt- All enemy Monsters target this Monster (if they are able to). Forcefield- This Monster takes only 1 damage from attacks with power 5+. Slow- Reduces the Speed of all enemy Monsters. |
![]() | 3rd | 6 | Oppress- Does double damage when attacking an enemy that has no attacks. |
![]() | 4th | 4 | Protect- All friendly Monsters gain +2 Armor. Amplify- Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. Triage- Heals the friendly back-line Monster that has taken the most damage. Rust- Reduces the Armor of all enemy Monsters. |
![]() | 5th | 7 | Blast- Does additional damage to Monsters adjacent to the target Monster. |
![]() | 6th | 6 | Tank Heal- Restores a portion of the Monster in the first position's health each round. Affliction- When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. Silence- Reduces the Magic Attack of all enemy Monsters. Dispel- When this monster hit an enemy, it clears all positive status effects on that enemy. |
| Total Cost | 43 |

Battle Phase

For this battle, we have Earthquake rule set where all monsters that do not have Flying ability will received -2 damage every turn and Reverse Speed where monsters with the lowest speed attack first. Thinking of this, I choose the following line- up:
The Summoner Obsidian that gives +1 magic damage because there are lots of monsters on the Earth element that are slow and many of them are magic Splinters.
I use Mycelic Infantry for my tank as it has huge health and has armor with the ability to reduce melee and range damage with the Shield and can also reduce the damage from Earthquake. The 1 Speed also makes it as an ideal tank for the Reverse Speed rule set.
For the 2nd Position, I use the Mycelic Slipspawn, which also has huge health and opponent will focus all the attack on this card with Taunt. On the case that there are monster on the opponent side that has 5 or more attack damage, then its attack will be reduced to 1 when targeting this card because of the Forcefield. The only cons of this card is that it also has the Slow ability which reduce the speed of all opponent monsters and makes it more advantageous for them in this rule set.
The 3rd position, I place Magi of Chaos which have the most magic damage on my team but is also very slow.
For my 4th card, I use Queen Mycelia as this card will give +2 armor on the monsters of my team with Protect ability while also removing the armor of the opponent team with Rust. It also has Triage that will restore the health of any backline monsters that received a damage.
On the 5th position, I use Goblin Tower as it has the Blast ability which deals damage on adjacent cards.
The last member of my team will be Goblin Psychic Tank Heal to Mycelic Infantry while also preventing the opponent from being healed because of Affliction. It also has the Silence which will reduce magic damage of the opponent.

On the first round, every monster was still on play but it might seem like I was at a disadvantage as my both my Mycelic Slipspawn and Magi of Chaos both recieves damage on their health.

At the start of round 2, the Earthquake took effect and all monster received -2 damage and right away, Magi of Chaos has bean defeated by the Blast damage of the opponent but because both of the range monsters of the opponent, my Mycelic Slipspawn did not only recieves -1 damage and healed by the end of round by Queen Mycelia.

Another wave of Earthquake hits the start of round 3 and due to RNG, it first hits my team causing my Queen Mycelia to be defeated which also deactivates the Rust causing the opponent to have their armor restored. Still, my opponent's range monsters little damage on my Mycelic Slipspawn allowing my team to defeat the opponent's tank.

Another poor RNG on round 5 where the opponent's Goblin Tower gets to attack first which defeats mine then followed by an attack by the opponents Goblin Psychic but because of the the Silence, it lives Mycelic Infantry with 1 health enough for my own Goblin Psychic to heal it. After that Mycelic Infantry defeated the opponents Goblin Psychic which makes Hunter Jarkx fall in the 1st position and because it is a range monster, it cannot attack.

The last Earthquake happens on round 5 where only Mycelic Infantry and Hunter Jarx was left but since only Mycelic Infantry can attack, it ended the game with a final 8 damage.

Battle Recap
Here is a replay of the battle which at you can watch at 3speak or in Splinterlands.

Did your Strategy Work?
My strategy this time is an endurance game using Mycelic Infantry which at the end bears fruit as I was able to win the match. Instead of Flying, I instead relies on Shield which reduce the damage from the rule set because Flying monsters mostly tends to be faster and although, they won't received any damage from the rule set, it might still cause the defeat of my team cause Speed is not the priority for this game.

Do You Like River Nymph
Mycelic Infantry is more of a situational card. There are particular rule sets that it excels while there are rule sets that its not but it mostly shines on plays where magic is not available.

What will you try differently next time?
Summoners
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On a different occasion, I would like to try using Mycelic Infantry together with Prince Rennyn on a no- magic battle as magic is a big weakness for this card but is a strong tank against melee and range monsters and with the + speed of Prince Rennyn, the chances that it misses decrease a little. If we only have a only melee rule set, then the use of this card with the summoner Mylor Crowling will be also powerful because opponents will get Thorns damage while shield Shield reduces the damage it recieves from the attacker. I also can't ignore using Camila Sungazer for only melee rule set because the -1 melee damage would make monsters who originally have 2 melee damage to hurt Mycelic Infantry. It would also be nice if I can play Mycelic Infantry with Byzantine Kitty because it has Tank Heal with the +2 Speed and with True Strike, none of its attacks will miss the target.


Previous Battles
All the image that I edited here belongs to Splinterlands.
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
Footer and divider image made by splintercell-01
Card Prices from Peakmonsters
Card abilities and rulesets from Splintercards
Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.
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