Mycelic Infantry: Lumbering Behemoth Fungus

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Introduction


Hello there! @Saydie here, playing Splinterlands everyday!

I'm here again for this week's Share Your Battle Challenge with the featured card: Mycelic Infantry. It is a 8 mana- cost melee splinter for the Earth element and is a great tank with 3 melee damage, 7 health, 3 armor bit is incredibly slow with 1 speed at level 1 and has the Shield ability which reduce damage from melee and range attacks by half.

The Battle that I will show to you belongs to ___ which is the scholar account awarded to me by Balthazar guild that has max level Chaos Legion deck and is currently playing on the Diamond II of the Modern Format but before I show you the battle, let us learn more about this card.

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Mycelic infantry


Mycelic Infantry.png

Mana Cost8
EditionChaos Legion
ElementEarth.png
RarityRare
Attack Typemelee2.png Melee
Abilitiesability_shield_small.png Shield
ability_giant-killer_small.png Giant Killer
ability_enrage_small.png Enrage
RF Burn Value20 DEC
GF Burn Value500 DEC

Note:
The burn value of this card is equivalent to it's collection power.


Lore

Mycelic Infantry are lumbering behemoth fungus. They are the least intelligent of the Mycelia and are put on the front lines as a strong defense. They are incredibly tough but slow. Continue Reading...

Card Stats

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Card Prices

Card Foil
Market Price
$ 0.141
$ 2.730
Rental Price
0.100 DEC
8.113 DEC


6 Months Market Price Listing

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Note:
This are the market price for the Mycelic Infantry by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters, Splintercards

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Card Review


Prons

  • Range and Melee damage were reduced when attacking this card.

  • Giant Killer provides double the damage against monsters with more than 10 mana.

  • Good for Reverse Speed rule set.

Cons

  • Incredibly slow so chances of missing targets are high.

  • Invulnerable from magic damage.

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Battle Conditions and Team Line- up


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Rule Set

ConditionsDescription
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Diamond League
Modern Format
46 Mana Cap
Available Elements: Water, Earth, Death
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Earthquake
Non-flying Monsters take 2 Melee damage at the end of each round.
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Reverse Speed
Monsters with the lowest Speed attack first and have the highest chance of evading attacks.


Opponent's Line-up

CardPositionMana CostDescription
Summoner3Wizard of Eastwood is a rare Earth summoner that reduce -2 armor to all opponent monsters.
Monster Cap: Common- 10, Rare- 8, Epic- 6, Legendary- 4
1st8Shield- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Giant Killer- Does double damage against targets that cost 10 or more mana.
Enrage- Has increased Melee attack and Speed when damaged.
2nd6Tank Heal- Restores a portion of the Monster in the first position's health each round.
Affliction- When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
Silence- Reduces the Magic Attack of all enemy Monsters.
Dispel- When this monster hit an enemy, it clears all positive status effects on that enemy.
3rd4Protect- All friendly Monsters gain +2 Armor.
Amplify- Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.
Triage- Heals the friendly back-line Monster that has taken the most damage.
4th6Snipe- Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
True Strike- This monster's attacks cannot miss.
5th7Blast- Does additional damage to Monsters adjacent to the target Monster.
6th9Taunt- All enemy Monsters target this Monster (if they are able to).
Forcefield- This Monster takes only 1 damage from attacks with power 5+.
Total Cost43



My Team

CardPositionMana CostDescription
Summoner4Obsidian is a rare Earth summoner that gives -1 magic damage to all ally monsters.
Monster Cap: Common- 10, Rare- 8, Epic- 6, Legendary- 4
1st9Shield- Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Giant Killer- Does double damage against targets that cost 10 or more mana.
Enrage- Has increased Melee attack and Speed when damaged.
2nd9Taunt- All enemy Monsters target this Monster (if they are able to).
Forcefield- This Monster takes only 1 damage from attacks with power 5+.
Slow- Reduces the Speed of all enemy Monsters.
3rd6Oppress- Does double damage when attacking an enemy that has no attacks.
4th4Protect- All friendly Monsters gain +2 Armor.
Amplify- Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.
Triage- Heals the friendly back-line Monster that has taken the most damage.
Rust- Reduces the Armor of all enemy Monsters.
5th7Blast- Does additional damage to Monsters adjacent to the target Monster.
6th6Tank Heal- Restores a portion of the Monster in the first position's health each round.
Affliction- When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
Silence- Reduces the Magic Attack of all enemy Monsters.
Dispel- When this monster hit an enemy, it clears all positive status effects on that enemy.
Total Cost43

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Battle Phase


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For this battle, we have Earthquake rule set where all monsters that do not have Flying ability will received -2 damage every turn and Reverse Speed where monsters with the lowest speed attack first. Thinking of this, I choose the following line- up:

  • The Summoner Obsidian that gives +1 magic damage because there are lots of monsters on the Earth element that are slow and many of them are magic Splinters.

  • I use Mycelic Infantry for my tank as it has huge health and has armor with the ability to reduce melee and range damage with the Shield and can also reduce the damage from Earthquake. The 1 Speed also makes it as an ideal tank for the Reverse Speed rule set.

  • For the 2nd Position, I use the Mycelic Slipspawn, which also has huge health and opponent will focus all the attack on this card with Taunt. On the case that there are monster on the opponent side that has 5 or more attack damage, then its attack will be reduced to 1 when targeting this card because of the Forcefield. The only cons of this card is that it also has the Slow ability which reduce the speed of all opponent monsters and makes it more advantageous for them in this rule set.

  • The 3rd position, I place Magi of Chaos which have the most magic damage on my team but is also very slow.

  • For my 4th card, I use Queen Mycelia as this card will give +2 armor on the monsters of my team with Protect ability while also removing the armor of the opponent team with Rust. It also has Triage that will restore the health of any backline monsters that received a damage.

  • On the 5th position, I use Goblin Tower as it has the Blast ability which deals damage on adjacent cards.

  • The last member of my team will be Goblin Psychic Tank Heal to Mycelic Infantry while also preventing the opponent from being healed because of Affliction. It also has the Silence which will reduce magic damage of the opponent.


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On the first round, every monster was still on play but it might seem like I was at a disadvantage as my both my Mycelic Slipspawn and Magi of Chaos both recieves damage on their health.

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At the start of round 2, the Earthquake took effect and all monster received -2 damage and right away, Magi of Chaos has bean defeated by the Blast damage of the opponent but because both of the range monsters of the opponent, my Mycelic Slipspawn did not only recieves -1 damage and healed by the end of round by Queen Mycelia.


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Another wave of Earthquake hits the start of round 3 and due to RNG, it first hits my team causing my Queen Mycelia to be defeated which also deactivates the Rust causing the opponent to have their armor restored. Still, my opponent's range monsters little damage on my Mycelic Slipspawn allowing my team to defeat the opponent's tank.


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Another poor RNG on round 5 where the opponent's Goblin Tower gets to attack first which defeats mine then followed by an attack by the opponents Goblin Psychic but because of the the Silence, it lives Mycelic Infantry with 1 health enough for my own Goblin Psychic to heal it. After that Mycelic Infantry defeated the opponents Goblin Psychic which makes Hunter Jarkx fall in the 1st position and because it is a range monster, it cannot attack.


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The last Earthquake happens on round 5 where only Mycelic Infantry and Hunter Jarx was left but since only Mycelic Infantry can attack, it ended the game with a final 8 damage.

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Battle Recap


Here is a replay of the battle which at you can watch at 3speak or in Splinterlands.

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Did your Strategy Work?


My strategy this time is an endurance game using Mycelic Infantry which at the end bears fruit as I was able to win the match. Instead of Flying, I instead relies on Shield which reduce the damage from the rule set because Flying monsters mostly tends to be faster and although, they won't received any damage from the rule set, it might still cause the defeat of my team cause Speed is not the priority for this game.

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Do You Like River Nymph


Mycelic Infantry is more of a situational card. There are particular rule sets that it excels while there are rule sets that its not but it mostly shines on plays where magic is not available.

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What will you try differently next time?


Summoners

On a different occasion, I would like to try using Mycelic Infantry together with Prince Rennyn on a no- magic battle as magic is a big weakness for this card but is a strong tank against melee and range monsters and with the + speed of Prince Rennyn, the chances that it misses decrease a little. If we only have a only melee rule set, then the use of this card with the summoner Mylor Crowling will be also powerful because opponents will get Thorns damage while shield Shield reduces the damage it recieves from the attacker. I also can't ignore using Camila Sungazer for only melee rule set because the -1 melee damage would make monsters who originally have 2 melee damage to hurt Mycelic Infantry. It would also be nice if I can play Mycelic Infantry with Byzantine Kitty because it has Tank Heal with the +2 Speed and with True Strike, none of its attacks will miss the target.

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Previous Battles

10Magi of Chaos_small.pngNeutral Magic: Magi of Chaos
11Djinn Apprentice_small.pngDjinn Apprentice: Fire Mage in Training
12Diemonshark_small.pngDiemonshark: Fast and Furious
13Regal Peryton_small.pngRegal Peryton: Noble Guardians of the Natural World
14Temporal Master_small.pngTemporal Master: Shift the Flow of Time by Force of Will
15Dhamphir Stalker_small.pngDhampir Stalker: Arrow from The Shadows
16Dhamphir Infiltrator_small.pngHalf- blood Assassins: The Dhampir Infiltrator
17Gem Meteor_small.pngGem Meteor: Dead Rocks Breathed Life
18Molten Ash  Golem_small.pngMolten Ash Golem: Sentient Ash from Forgotten One
19River Nymph_small.pngRiver Nymph: Reclusive Water Dwellers

All the image that I edited here belongs to Splinterlands.

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Footer and divider image made by splintercell-01

Card Prices from Peakmonsters

Card abilities and rulesets from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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