Ruleset strategy / analysis: Melee Mayhem

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Introduction

This week we are taking a look at melee mayhem. Love this rule set it opens a lot of play styles experiments. One can take advantage and use many melee units or just the opposite like magic because you expect
demoralize for instance.

Ruleset

Melee units may attack from any position

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities Synergies / Strategy

Demoralize - There is an higher chance on melee units therefor you can counter this by using demoralize which gives melee attack -1. You can stack this i sometime tries to triple the demoralize with
especially with the shield of Harklaw sometimes the damage is reduced to 0.

Bloodlust - There are many gladius bloodlust melee card that can become now very useful if you own an soulbound summoners units like:

When you do not own an soulbound summoner you can also use

Double Strike - Also melee units with double strike will extra benefit such as:

My most played units with this ruleset:

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My most played summoners with this ruleset:

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Avoid

No direct avoid. Only be aware of the chance on melee is higher think if you want to counter that or just go with the flow and use more melee units for yourself

Example battle

Strategy

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Nice medium to high mana cap battle and no sneak so you pretty sure where your opponent will be attacking.
In this battle is want to try out my triple demoralize with shield is sometimes very effective.

Rulesets

Fog of War:
All units will lose their sneak/snipe and opportunity abilities.

Melee Mayhem:
Melee units may attack from any position.

Unprotected:
All armor will be removed from all units also additional armor by protect will not be added. So repair will be useless.

The Lineup

Summoner

CardReason
Extra speed and health will be useful as always.

Monsters Lineup

#1#2#3#4#5#6

Harklaw (lvl 3)
Here we start with the first demoralize unit. This also has the shield so if attackers are reduced to 1 damage it will do 0 damage.


Corpse Fiend (lvl 3)
meat shield that still can attack from this position because of the melee mayhem rule set.


Legionnaire Alvar (lvl 3)
Second demoralize unit. And because of the melee mayhem it can attack with 3 damage.


Disintegrator (lvl 8)
Third demoralize units. And because of the melee mayhem it can attack with 3 damage.
you see the strategy 🤣


Venari Bonesmith (lvl 6)
Especially useful for its poison.


Weirding Warrior (lvl 5)
Filler unit that cannot be attack (unless shatter shot is used). It still does 2 damage for only 2 mana.

The Battle

Reference

Link to the battle:
Link to battle

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Rounds


Start :

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I see some good result with the demoralize there are 3 units that will do no damage against my Harklaw. I do not like the two range units in the back and it has resurrect an dodge so it might be lengthy battle because of the many misses on my side.


Round 1:

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I missed the thorns of the Cursed Windeku in combination with amplify, this is really hurting mine units. If harklaw is killed it might be game over for me. I poisoned his Cursed Windeku so it will be dead in the next round.


Round 2:

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Now I missed the backfire in combination with dodge + flying and amplify. I appreciate the strategy of my opponent greatly now I need to kill the Pelacor Deceiver fast to be able to win.


Round 3:

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Now it over in my opinion my harklaw stay alive long enough to withstand the tank now the weaker monsters will come.


Round 4:

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I might have spoken to soon. It forgot that my Legionnaire Alvar was already down a lot.
Not so sure I would win now. need to get the ranged monster in the front so it cannot attack anymore.


Round 5:

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lucky my Venari Bonesmith has collected enough health.


Round 6:

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Good to see I have brought Venari Bonesmith me. This save the day in this battle.


Round 7:

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Battle is over now the last ranged unit is in the front. one more round to go.


Round 8:

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Victory, this was a nice rollercoaster from easy battle to i'm going to lose.


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Conclusion

Nice to see what difference strategies can work. My opponent strategy was also very nice. one extra heal or poison would have swing the battle towards him.
But I wanted to demonstrate the triple demoralize and that worked this battlešŸ‘.

Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
StandardRuleset post: Standard
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsRuleset post: Back to Basics
Broken ArrowsRuleset post: Broken Arrows
Close RangeRuleset post: Close Range
CounterspellRuleset post: Counterspell
EarthquakeRuleset post: Earthquake
EqualizerRuleset post: Equalizer
Equal Opportunity Ruleset post: Equal Opportunity
Even StevensRuleset post: Even Stevens
Explosive WeaponryRuleset post: Explosive Weaponry
Fire & RegretRuleset post: Fire & Regret
Fog of WarRuleset post: Fog of War
FerocityRuleset post: Ferocity
Going the DistanceRuleset post: Going the Distance
Healed OutRuleset post: Healed Out
Heavy HittersRuleset post: Heavy Hitters
Holy ProtectionRuleset post: Holy Protection
Keep Your DistanceRuleset post: Keep Your Distance
Little LeagueRuleset post: Little League
Lost LegendariesRuleset post: Lost Legendaries
Lost MagicRuleset post: Lost Magic
Melee Mayhem

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

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