Ruleset strategy / analysis: Noxious Fumes

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Introduction

This week battle mage secret is Noxious Fumes. Nice rule set where you see many ways to counter it.
There are different splinter that have good options to reduce the damage or block the poison.

Ruleset

All units will be poisoned at the start of the battle. This does damage at the start over every round starting from round 2.

Official ruleset information from splinterlands: List-of-In-Game-Rulesets

Abilities synergies / selects

Immunity - Some are very obvious this wil ignore the poison battle the immunity units that is own with this ability:

Cleanse - This will clear the poison form the first unit in that battle line my units with cleanse:

Rebirth/Resurrect - Both of these ability will trigger to remove the poison effect after the first unit died with resurrect and itself with rebirth

Martyr - Let the poison kill this unit intentionally to boost some other units. Units like:

My most played units with this rule set:

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My most played summoners with this rule set:

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Avoid

Try to avoid or be careful with low health units.
Poison - plain simple all units are already are poisoned.

Example battle

Strategy

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Nice mix of rule sets Noxious Fumes together with blast and equalizer. Definitely need some immunity and reflections shield is screams Corsair Bosun. This will be an battle with the life splinter.

Rulesets

Noxious Fumes:
This week battle mage secret All units are poisoned at the start of the battle. This can be cleansed.

Explosive Weaponry:
Every unit will gain the blast ability. meaning that all units do damage to adjacent units.

Equalizer:
All units will have equal health. This is equal to the highest unit on the battle field.

The Lineup

Summoner

CardReason
As usual, in this case the +1 health is applied after the equalizing is done so I assume I have one more health that is very important

Monsters Lineup

#1#2#3#4#5#6

Uriel the Purifier (lvl 3)
High health unit with health this will be cleansed by Corsair Bosun important unit to tank in the front.


Corsair Bosun (lvl 5)
Often selected unit and in combination with noxious fumes important with its cleanse.


Adelade Brightwing (lvl 3)
Strong unit in this team highly preferred because of the immunity.


Djinn Renova (lvl 5)
Very important heal when units are poisoned it can heal them


Supply Runner (lvl 8)
3 damage and the extra speed hopefully gives me an edge to attack first.


Venari Crystalsmith (lvl 6)
Third healer with equalizer rules important to heal up all units as much as possible

The Battle

Reference

Link to the battle:
Link to battle

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Rounds


Start :

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Analyze the battlefield: also an strong team. My opponent want me to attack the back and has placed an reflection shield with immunity next to it smart move.
Maybe my opponent has too few healing units, when my Uriel the Purifier hits it will hurt.
Lets view how it goes.


Round 1:

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Did not see the snipe of the Silvershield Sheriff thas is placing his attack in the middle not nice with explosive weaponry.


Round 2:

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My healing unit are helping a lot. No Units are dead yet. When Iziar is dead it will go faster.
Damn my Uriel the Purifier just took 2 armor down 😌.


Round 3:

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One down no it will go fast. Focus fire on the front tank, no reflection shield this. my stronger unit will stay alive. My opponent has used its resurrection ability. I still got my resurrect ability only as it now seems to be it will not be trigger while my Adelade Brightwing is the first to die. But it will be healt somewhat.


Round 4:

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Two more units died. Nice to see how important the placing of the reflection shield is.


Round 5:

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What is just noticed in this round is the dispel of my Venari Crystalsmith removes the extra gained armor.
This round another two units died. one placed hit of Uriel the Purifier will take care of the Venator Kinjo


Round 6:

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Victory!!


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Conclusion

This demonstrates how important cleanse and immunity are for battle where the Noxious Fumes is in the mix. Also the placing of reflection shield is important.
Another ruleset deep dive is in the books. below you can find references to previous written post.


Previous ruleset strategy posts

The series continues, below you will find references to the other ruleset strategies / analysis posts.

RulesetPost
Briar patchRuleset post: Briar patch
StandardRuleset post: Standard
Aim TrueRuleset post: True aim
AimlessRuleset post: Aimless
Up to ElevenRuleset post: Up to Eleven
Armored UpRuleset post: Armored Up
Back to BasicsRuleset post: Back to Basics
Broken ArrowsRuleset post: Broken Arrows
Close RangeRuleset post: Close Range
CounterspellRuleset post: Counterspell
EarthquakeRuleset post: Earthquake
EqualizerRuleset post: Equalizer
Equal Opportunity Ruleset post: Equal Opportunity
Even StevensRuleset post: Even Stevens
Explosive WeaponryRuleset post: Explosive Weaponry
Fire & RegretRuleset post: Fire & Regret
Fog of WarRuleset post: Fog of War
FerocityRuleset post: Ferocity
Going the DistanceRuleset post: Going the Distance
Healed OutRuleset post: Healed Out
Heavy HittersRuleset post: Heavy Hitters
Holy ProtectionRuleset post: Holy Protection
Keep Your DistanceRuleset post: Keep Your Distance
Little LeagueRuleset post: Little League
Lost LegendariesRuleset post: Lost Legendaries
Lost MagicRuleset post: Lost Magic
Melee MayhemRuleset post: Melee Mayhem
Noxious Fumes

That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.

Do you also want to be part of this amazing play to earn game consider using my refferal link.

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